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Nick Kyme's Blog: June 2008

Thursday, 26 June 2008

Plotting, ideas etc

Inspired by Pyriel's question on plotting and ideas, I thought I'd blog my response in case it's of interest to others and gets missed amongst the comments. If you've read this already, feel free to move on.

Here goes:

Plotting is a tricky business, and you're right when you say there are only a finite number of plots. Some commentators on the subject would have us believe there are only seven basic plots (Christopher Brooker's book of the same name cites this). To a general extent it's probably true: revenge, redemption, fall from grace, the quest, fighting the monster - within and without.

Broadly speaking, these are a few examples that could be applied to a great deal of novels. The skill is in interpretation and trying to offer something new within those broad principles. Perhaps it's a melange of two or more plot themes, or maybe it's something within the setting and overall milieu that provides the invention and interest. It's up to the writer to decide how to approach this and what sort of story he or she wants to tell.

In a previous post I've mentioned the M.I.C.E method of analysing the story 'you' want to write/are telling. This natty little acronym/mnemonic basically stands for Milieu, Idea, Character & Event (this comes from a great book called Characters & Viewpoint by Orson Scott Card). Roughly speaking, milieu concerns a specific place or time (a unique world if you will) that operates as the main focus/draw of the story; idea is simply that, a concept upon which the story hinges, a problem established at the outset and solved by the denouement - crime and mystery stories use this method often; character again does what it says, it's a story that focuses on a given individual or group of individuals and explores them and their life/motivations/rationale etc; and event concerns a story in which an overarching event has put the world into some kind of imbalance and the protagonists are charged with finding a way of trying to right it again.

Phew! Long answer that one. But I do have more...

Regards the Salamanders; you're totally right - I was no expert at the outset. I've read ferociously on the subject, though (and a solid grounding in 40K background definitely helped) and been delighted at the response of fans offering me their sage wisdom on the Chapter - In case I haven't said it enough already: Thank you all so very much for this; it is really appreciated.

Ideas are a funny thing; they can strike you in the weirdest of places: on the bus, in the shower, eating breakfast, checking the football results - these are all places where inspiration has struck for me. Of course, there's the more conventional too, like sat here at my laptop for instance or hunched over my notebook with a cooling cup of coffee in my hand (probably my one and only vice).

Like anything creative, though, ideas need work. Inspiration is only a piecemeal part of the process; at least that's how it work for me. Once I've got my nascent kernel of 'something' that I think will make an interesting part of plot/central theme/character quirk etc, I develop it, test it's logic and see if I can make it work. Ideas breed ideas too, they propagate like you wouldn't believe - the trickiest part is getting the ball rolling. Characters help, because they're the ones that inhabit the world you create (albeit a ready-made one like the 41st millennium, told in microcosm). Often, your characters (and all of this I'm explaining from my point of view - I'm sure other writers might do it differently) will help dictate the kind of story you'll end up telling, either through their relationships with others or some idiosyncratic quirk that makes them who they are.

A broad concept is another good way to get going. I could ask myself (after doing some research - another great way to get ideas moving): what makes these characters who they are and what thing would challenge them? What is it about their lives, ethos and environment that I find interesting? How can I make this into a meaningful story? Subplots come later, hitching a ride on the anchor that is your main plot or even your meta-plot if more than one book make up something altogether too large to fit into a single volume.

The most important thing about plotting, though, is structure. It should have a beginning middle and an end. I like to break my novels up into acts (at least that's how I've played it with both Oathbreaker and Honourkeeper). Now, a novel doesn't necessary have to be in order and non-linear/chronological story telling can be very effective. There's a great book that I dip into now and again called The Writer's Little Helper. It sounds a little kooky, but in actual fact there's a lot of really good pointers in there that often help me get back onto the right track by reminding me of what I should be doing. Now, I'm not a huge advocate of these types of books and personally I'd avoid anything that says: how to write science fiction or how to get your work published because then you're straying into prescriptive writing territory. But the odd good strong tenet describing good practices is fine, I think. My motto is take it or leave it - if something strikes a cord and is useful: great. If not, don't worry about it. So, back on to structure and the Little Helper, there's a really useful diagram that encourages you to think about structuring your novel and figuring out the most important scenes before you get started. These are often openers, closers, conflicts and points of no return. I find it helps me to think in little peaks and troughs of excitement. Relentless action (the peaks) would be hard work for anyone to read and quickly gets tedious, so you need the odd lull in the storm to catch a breath, take stock and develop your characters (the troughs). Building up to mini-cliff hangers is another good way to tell your story and one that will hopefully have the reader screaming for more and I find a discrete act structure helps with this.

As for source of inspiration: it can come from anywhere and everywhere. I read (A LOT), write, watch TV and movies, go out and see the world and crucially 'think' about things. I've said before on the blog that 'think time' is really useful. I jot things down in my notebook or on post-its and when I come back to them I try to mesh them together, see the linking threads and reach for the story inherent within them.

Tuesday, 24 June 2008

Salamanders work in progress cover art


After badgering my bosses at the Black Library for a bit, they finally relented and have allowed me to show this work in progress of the cover art to my forthcoming Salamanders novel. This is a very early sketch from artist Wayne England, and I think you'll agree it's shaping up to be very nice indeed. I absolutely cannot wait to see the colour version.

Enjoy!

Monday, 16 June 2008

Honourkeeper released in April 2009

As pointed out by one of my more diligent fans (thanks, Andy), Honourkeeper is actually released in April 2009 (and not 2008, as I incorrectly stated in an earlier post).

I am officially a wattock and have hereby entered myself into the Karak Kyme book of grudges!

Sunday, 15 June 2008

Not much writing going on this weekend...

Howdy folks, boy I'm really spoiling you with these blog posts. None for weeks (months - ulp!) and then a bunch come along at once.

Just a quick one to say that although HK is now complete, I haven't done a busting lot of writing this weekend as yesterday I did a 10K run at a local Nottingham park. I've been training for this for a bit and it was extremely hard work. However, I emerged alive but very tired so yesterday was spent almost supine on the sofa watching a bit of tennis (then the Euros in the evening).

It's semi back to the grind today, doing a bit of research for my next project (the importance of which, research I mean, is discussed in erudite and elucidatory fashion on Herr Werner's excellent blog - see the links page for more) after taking the missus to Ikea for a spot of bathroom furnishings shopping (joy...).

Honourkeeper is Finished!

I'd pretty much reached the final stretch when writing my previous post about HK, but now the novel is done. It's a bit of a beast, weighing in at just over 100,000 words, which for all your stat-masters out there is about 10,000 words and 32 pages more than Oathbreaker.

Just in case I haven't banged on about this enough already, Honourkeeper is not a sequel to Oathbreaker. Rather, it's a whole new tale of the dwarfs from a much earlier period in their history (a hundred years-ish before the War of Vengeance). Expect to see dwarfs duking it out with elves in a big way.

I do have a couple of tasks still to perform on the novel. Firstly, I may or may not write a dwarf glossary for this book, featuring some new words of Khazalid (I'll see what the bosses say about this one) and secondly, and most importantly, I'll be doing an edit of all the chapters tweaking, adding, changing etc as appropriate. I'm sure most authors will agree it's a vital part of the process and also helps to reconnect with parts of the novel you might have consigned to the back of your mind through the course of writing.

Anywho, a couple more days and this will all be in the bag. Next on my plate is a 40K project that, unfortunately, I can't reveal the details of yet. It is something quite unique, though, and I'm really looking forward to getting stuck into this. As well as planning and writing this, I'll also be (and in fact have already started) plotting out my first Salamander's short story for the Heroes of the Space Marines anthology, which will be followed (although not that closely) by a full length novel featuring these fire-born warriors.

Until then, a date for your diary - April 2008. It's the official release date of Honourkeeper. Posting up more specific details (i.e. a day) soon.

Friday, 13 June 2008

Fans of Wyrd Dreams do not despair...

Just wanted to make a quick post to all those Necromunda fans out there. I haven't forgotten about Wyrd Dreams (and that I am still precariously balanced at the end of chapter three). I have a full novella plan for this and will definitely be going ahead with it, I have just been phenomenally busy of late, so it's fallen by the wayside a tad. Normal service will resume in a month or two, so expect to see more then.

Thanks for listening.

Thursday, 12 June 2008

Honourkeeper - one epilogue to go!


Okay, I've been banging on a bit about this in the last post and a few comments here and there, but here's the official skinny: Honourkeeper is finished barring a small epilogue. And, wow! What a cover - you have the very talented Mr Clint Langely to thank for this. Stirring stuff (and inspirational, in that I added a scene in the novel to reflect it).

It's been a great ride and I very happy with how the novel has turned out. There is plenty of drama, some huge battles, compelling characters (I hope - and not quite as many as Oathbreaker this time) and even the odd twist in the tail. With dwarfs (obviously), elves and some very early Chaotic Norcans, there's hopefully something for everyone...

A real pleasure to write, it weighs in at just over twenty chapters (I can't provide the actual number because I might split some of the long-ish ones for the purposes of narrative drive) and around 100,000 words (so it's going to be a 416-page book, plenty of dwarf for your buck there).

I'm still debating on whether or not to do another glossary (there a few new dwarf words that would make it in) - I'd be interested to hear people's thoughts on this (hint, hint :-)). There is definitely less Khazalid in it this time (partly in response to the odd critique) but still enough to warrant a small glossary if that floats people's boats.

Anyway, I'm almost done. Just the epilogue, as I said, plus the obligatory editing checks afterwards.

Salamanders

Between watching the Euros and finishing off Honourkeeper I've been kept pretty busy of late, but I must still apologise for the lack of activity on the website. I shall indeed (thanks to prodding - cheers Xisor), be making a few posts in the next week or so, just bringing anyone who's reading up to speed and what I'm up to.

What better place to start than the most controversial project I've ever been involved in, the Salamanders. I was actually prompted into this from writing a rather lengthy comment reply to Xisor about said Chapter and as I was on such a roll felt I should publish it fully (with some extra thoughts) as a post. The first section you'll read after this waffle then is the aforementioned comment (apologies for all those who've already it - tune in after 'interesting opportunities' for the new stuff). Here goes then...

Ah, Salamanders. Boy, has that subject generated some debate (a glance at my World Building post reveals all - it was only quite a brief reference to the Chapter as well). After some discussion with the guys that shape the IP at GW (namely Rick and Alan), I have discovered that Salamanders do have black skin and glowing red eyes. It's a Chapter trait they were always meant to have and something that comes into being when the Salamander geneseed is implanted. The natives of Nocturne i.e. the non-Astartes do not suffer from this trait as it is, as you quite rightly surmise, a 'geneseed problem'.

And just to preempt the avalanche of dissenting voices on this subject, this DOES NOT mean that Salamanders aren't tribal in terms of their culture, that they don't use scarration rituals and aren't concerned about ordinary humans. I believe the fact that the outward appearance of the Salamanders in fact belies their humanitarian nature is a wonderful dichotomy and one I plan to explore. The Salamanders live amongst the natives they rule; what's more they really care about them. This intrigues me as an author greatly and it will form one of the central themes of the novel (oops, may have said too much there). I daresay the people of Nocturne will be used to these diabolic-looking (not saying they are daemons or evil or have a dark secret or anything silly like that) individuals, these superhumans, but others in the galaxy will not. That in itself presents some interesting opportunities.

The forge and rebirth is something that strikes me as another potential theme for this story, too. The fact that the Salamanders use close range, fire-based, weapons only supports this as does their predilection for thunder hammers and the fact that they are craftsmen and artisans of the highest order. What wonderful warrior values and a culture of strong traditions. They seem like a noble breed to me, who are slightly unlucky to have been landed with such a disconcerting appearance but one that can be used to great effect in terrorising their foes (but then aren't all Space Marines terrifying). One thing I want to examine with Salamanders, perhaps something that can be explored more fully in this narrative context, is the fact that Space Marines are not human. They are a breed apart and above. What better Chapter to test this than with the Salamanders. Their humanity obviously suggests a deep affinity with their charges and why not, they were all human once, but perhaps this unusually high regard for human life implies a deeper connection. As already stated, they live amongst the people of Nocturne. They are rulers of the planet for sure, but they do not do so on high from the lofty parapets of their fortress monastery; they do it in concert with the natives.

Imagine the Time of Trial, who will it be that comes to the aid of the people of Nocturne, who will protect them from the ravages of their own planet - the Space Marines. Living together, working together - it's a unique and compelling image for the Astartes. And the real kicker here for me is the vaunted First Company, the Fire Drakes, those that DO NOT live on Nocturne but remain in their fortress monastery on Prometheus. There's some opportunity there for fascinating character dynamics (and I plan for the First Company to feature quite heavily in this book).

Okay, that's my thoughts so far. The news is that Salamanders DO have jet-black skin and red eyes - there's no getting around it, folks; believe me, I've tried. This only makes me want to embrace the culture of these noble warriors more and makes them a more interesting prospect to write about. I hope you're all looking forward to reading about them.

One last thing. A HUGE thank you to everyone who has got in touch with me over the last few weeks regarding this project. I will be printing out all of the source material you've very kindly sent me and taking all of your points on board. It means a great deal to me that this Chapter means so much to all of you. Your support and even concerns are all very much appreciated.

(And fingers crossed, if I can swing it, I might even have a sketch of the novel's cover art to show in a few weeks - no promises, though...)